1 point Near Fall for back exposure of one count Eliminate two-point near fall; instead award three back points for a three count. Push-out, but not from a scramble situation Allow MMA-type gear instead of singlets Home team wears dark uniform and Away team wears light uniform to make it easier for fans to identify the teams. First takedown in the first period is worth three points Falls are worth 7 points Major Decision at 6 points instead of 8 Tech Fall at 10 points instead of 15 Riding time is only awarded if you have scored back points When defending a takedown it is illegal to claps hands around the attacker's torso
1. God no. Folkstyle is about control, not exposure. Cheap tilts are bad enough already. If you can't hold them there then you don't have control and you aren't legitimately putting them at risk of a pin, which is what a near fall is supposed to reward.
2. I don't have any strong feelings one way or another on this one.
3. NO! NO! NO! All this does is reward a wrestlers who pushes forward without attempting to wrestle. And the wide disparity of talent levels means that lots of matches will become sumo with the stronger wrestler winning rather than the better wrestler. The stalling rules exist, just call them, don't mess with something fundamental like this. Or, better yet, go the route that Judo took to deal with people playing the edge, where they made it so there is no advantage to be on the edge vs, the middle - any technique that starts in bounds scores no matter where you land, even if you're halfway across the gym before you finish. A scramble situation out of bounds is only stopped for a stalemate or a score. If they absolutely are dead set on calling push out then I think it should be called like stalling with at least one warning before a point is awarded. But I'd rather it didn't come up at all.
4. I'm indifferent on this one. Though I don't want to see fight shorts, too much to grab on to, and I don't want to see matches stopped because somebody's shirt is riding up. But if people would rather wear something more like a compression shirt on top then whatever.
5. I like this idea
6. I'm okay with this one, not thrilled, but okay with it.
7. Don't like it, a fall is already worth as much as two decisions. With this change a meet with three pins for one team and seven decisions for the other would be 21-21. Right now dual meets stress matchups and ability to hide holes as much as they stress strength. That extra point would tilt it more to tournament scoring where having a strong wrestler at a few weights is all that matters.
8. Don't like it, see 7
9. Terrible, Terrible, Terrible idea. See 7
10. Don't like it - Riding time is supposed to exist to reward a guy who rides but is unable to turn. This defeats the purpose and just makes it a bonus point for having turned a guy.
11. I like this one a lot, I feel that right now balance is tilted far to much towards defensive, counter wrestlers and I like any rule changes that move things towards rewarding guys who take risks with offensive moves.
This post was edited on 2/25 8:10 AM by jud0ka