QB is Walsh.
Run game has been established with Carson hammering away.
With the added block/pass scenarios created by the 2 CowboyBacks, what kind of headaches would be created with play action to Carson into any pass or option (with Carr) scenario?
We all hear/know i) Walsh has wheels and can get down the field fast if he finds space, ii) Carr makes people look funny in space, iii) the scenarios with the CowboyBacks are almost endless.
1. Does having this package pull too much practice time away from the base Mason R set?
2. Or, can it be run with sufficient efficiency that it forces ALL opposing defenses to essentially devote 50% of their practice to defensing each offense?
Run game has been established with Carson hammering away.
With the added block/pass scenarios created by the 2 CowboyBacks, what kind of headaches would be created with play action to Carson into any pass or option (with Carr) scenario?
We all hear/know i) Walsh has wheels and can get down the field fast if he finds space, ii) Carr makes people look funny in space, iii) the scenarios with the CowboyBacks are almost endless.
1. Does having this package pull too much practice time away from the base Mason R set?
2. Or, can it be run with sufficient efficiency that it forces ALL opposing defenses to essentially devote 50% of their practice to defensing each offense?